MegaKopyto

Poland
On FACEIT since 2016 130 matches tracked 62 matches in 30 days
ELO ▲ 273
2,123
30-day peak: 2,124
Rank EU
#169,500
Poland #9,520 in Poland
Last updated:

How does MegaKopyto play?

Rating 0.92 K/R 0.67 ADR 75.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 14x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +90
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 75.3
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
30 matches · 43% win rate
In match 3 of the day +53 ELO
26 matches · 42% win rate
On Mondays ±0 ELO, win rate 38%

MegaKopyto loses the most ELO in match 2 of the day: −1 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 19%
0.70 better than 30%
78.2 better than 36%
0.96 better than 25%
51% of 231 duels right on the average
31% of 13 situations better than 31%
Mirage34
53% better than 59%
0.70 better than 32%
77.0 better than 32%
0.94 better than 21%
50% of 293 duels better than 43%
50% of 14 situations better than 82%
Ancient21
52% better than 47%
0.58 better than 1%
68.1 better than 2%
0.77 better than 1%
46% of 103 duels better than 22%
33% of 9 situations better than 41%
Nuke12
67% -
0.76 -
74.0 -
1.06-
49% of 57 duels -
67% of 3 situations -
Anubis11
55% -
0.71 -
81.3 -
0.99-
44% of 88 duels -
33% of 3 situations -
Inferno9
67% -
0.49 -
66.4 -
0.74-
35% of 62 duels -
0% of 1 situations -
Cache6
67% -
0.72 -
73.1 -
1.04-
43% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MegaKopyto plays

Across 130 matches MegaKopyto averages K/R 0.67, ADR 75.2 and a rating of 0.92. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 58 it was below 0.90. In 90 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. MegaKopyto loses the most ELO in match 2 of the day (−1 ELO, win rate 43%). Things go best on Dust 2 (+53 ELO, win rate 42%). Match no. 1 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +90. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 75.3. Last 30 days: 62 matches, win rate 56%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.