MegaAlkash1

Russia
On FACEIT since 2025 47 matches tracked 27 matches in 30 days
Last updated:

How does MegaAlkash1 play?

Rating 1.27 K/R 0.89 ADR 102.3 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 5.3

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 18.4%+4.8 pp · Ø 13.6% better than 99%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 14x 4K, 3 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 99%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether MegaAlkash1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 28 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.96
JunJulAugSepOct

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 21%
0.87 better than 91%
101.7 better than 98%
1.24 better than 92%
57% of 76 duels better than 78%
33% of 12 situations better than 33%
Ancient11
55% -
0.91 -
103.0 -
1.33-
50% of 42 duels -
100% of 3 situations -
Mirage7
29% -
0.96 -
109.9 -
1.29-
67% of 30 duels -
0% of 2 situations -
Cache3
33% -
1.15 -
117.6 -
1.62-
80% of 15 duels -
-
Inferno3
67% -
0.82 -
100.8 -
1.11-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MegaAlkash1 plays

Across 47 matches MegaAlkash1 averages K/R 0.89, ADR 102.3 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 102.3, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 31 of 47 matches the rating was 1.10 or higher (66%), in 8 it was below 0.90. In 28 matches with detailed stats: 14 4Ks and 3 aces. Things go best in match 1 of the day (+25 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +25 ELO. Last 30 days: 27 matches, win rate 44%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.