Mefelin

Russia
On FACEIT since 2023 101 matches tracked 16 matches in 30 days
Last updated:

How does Mefelin play?

Rating 0.93 K/R 0.66 ADR 69.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 101 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.6
Knife kills 2 in 101 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 7x 4K, 1 ace in 74 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +5.0, Headshots +2 pp
= Stayed the same
ELO at 1,679
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −13 ELO
29 matches · 34% win rate

Mefelin loses the most ELO on Anubis: −13 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
34% better than 8%
0.62 better than 9%
67.1 better than 3%
0.87 better than 11%
42% of 88 duels better than 12%
45% of 22 situations better than 71%
Ancient26
58% better than 76%
0.66 better than 16%
69.4 better than 6%
0.94 better than 26%
49% of 92 duels better than 41%
36% of 11 situations better than 44%
Mirage20
25% better than 1%
0.68 better than 27%
68.5 better than 6%
0.93 better than 22%
46% of 65 duels better than 25%
30% of 10 situations better than 27%
Dust 212
58% -
0.77 -
79.4 -
1.07-
52% of 42 duels -
43% of 7 situations -
Inferno10
50% -
0.62 -
63.1 -
0.88-
50% of 24 duels -
29% of 7 situations -
Cache3
100% -
0.70 -
70.9 -
1.05-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mefelin plays

Across 101 matches Mefelin averages K/R 0.66, ADR 69.2 and a rating of 0.93. Biggest strength: Headshot rate at 52%, better than 75% of level 8 players. Most room to improve: Damage per round (ADR) at 69.2, better than only 3% of level 8 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 49 it was below 0.90. In 74 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. Mefelin loses the most ELO on Anubis (−13 ELO, win rate 34%). Things go best on Ancient (+55 ELO, win rate 58%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +5.0, Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 1,679. Last 30 days: 16 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.