Meepff

Russia
On FACEIT since 2020 215 matches tracked 31 matches in 30 days
ELO ▲ 113
3,083
30-day peak: 3,083
Rank EU ▲ 1,449 places
#5,850
Russia #1,645 in Russia
30 days · prev. #7,299 · best #5,775
Last updated:

How does Meepff play?

Rating 1.04 K/R 0.72 ADR 76.5 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

51% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 51%+9 pp · Ø 42% better than 95%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.5
Knife kills 6 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 32x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.3
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp, Win rate −15 pp, ELO −395

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −170 ELO
29 matches · 34% win rate
On Dust 2 −3 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −179 ELO, win rate 51%
On Saturdays −227 ELO, win rate 37%

Meepff loses the most ELO from match 5 of the day: −170 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.89 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
59% better than 69%
0.72 better than 30%
76.1 better than 19%
1.05 better than 44%
52% of 331 duels better than 46%
49% of 43 situations better than 78%
Anubis27
59% better than 63%
0.66 better than 11%
71.1 better than 5%
0.95 better than 16%
47% of 94 duels better than 20%
60% of 10 situations better than 91%
Dust 227
52% better than 38%
0.68 better than 16%
73.5 better than 11%
1.01 better than 28%
44% of 88 duels better than 11%
73% of 11 situations better than 99%
Ancient17
41% better than 11%
0.83 better than 80%
90.5 better than 85%
1.16 better than 79%
56% of 89 duels better than 70%
31% of 13 situations better than 30%
Inferno15
47% better than 9%
0.66 better than 8%
74.0 better than 9%
0.94 better than 7%
43% of 79 duels better than 5%
25% of 8 situations better than 20%
Cache13
62% -
0.83 -
87.2 -
1.22-
49% of 57 duels -
44% of 9 situations -
Nuke9
56% -
0.55 -
62.0 -
0.79-
53% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meepff plays

Across 199 matches Meepff averages K/R 0.72, ADR 76.5 and a rating of 1.04. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 65% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 77 of 199 matches the rating was 1.10 or higher (39%), in 76 it was below 0.90. In 149 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. Meepff loses the most ELO from match 5 of the day (−170 ELO, win rate 34%). Things go best on Mirage (+189 ELO, win rate 59%). Match no. 3 of the day goes best: 73% win rate, +157 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp, Win rate −15 pp, ELO −395. Unchanged in recent months: ADR at 76.3. Last 30 days: 31 matches, win rate 58%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.