Mediake

Russia
On FACEIT since 2021 189 matches tracked
Last updated:

How does Mediake play?

Rating 1.01 (from 139 matches) K/R 0.75 ADR 82.3 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.5
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.01, ADR at 82.7, Headshots at 52%
▼ Got worse
ELO −146

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
21 matches · 43% win rate
In match 2 of the day −25 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Tuesdays −5 ELO, win rate 35%

Mediake loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Most kills in a match: 48 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 27%
0.72 better than 39%
80.1 better than 45%
0.97 better than 27%
48% of 395 duels better than 29%
43% of 28 situations better than 66%
Anubis35
57% better than 66%
0.76 better than 56%
81.8 better than 54%
1.04 right on the average
57% of 178 duels better than 78%
40% of 15 situations better than 58%
Ancient31
55% better than 59%
0.83 better than 85%
90.0 better than 85%
1.08 better than 64%
58% of 130 duels better than 84%
14% of 7 situations better than 5%
Dust 221
43% better than 21%
0.71 better than 33%
76.2 better than 23%
0.96 better than 21%
47% of 99 duels better than 25%
9% of 11 situations better than 2%
Cache9
44% -
0.92 -
91.8 -
1.23-
66% of 41 duels -
0% of 4 situations -
Inferno5
60% -
0.83 -
89.6 -
0.99-
43% of 28 duels -
0% of 2 situations -
Overpass5
20% -
0.67 -
77.8 -
-
-
-
Nuke4
100% -
0.74 -
89.0 -
0.98-
67% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mediake plays

Across 189 matches Mediake averages K/R 0.75 and ADR 82.3; the rating across the 139 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 50 of 139 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 94 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Mediake loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best on Anubis (+30 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −146. Unchanged in recent months: K/R at 0.76, Rating at 1.01, ADR at 82.7, Headshots at 52%. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.