Mederon_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so clearly below the average (0.99).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.93 (at the start 0.89). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 78.9. Last 3 months: 77.3 (at the start 72.9). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months unchanged at 53%. Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 46% (at the start 38%). Slightly below the average (48%).
Best month: July 2026 with 2,182. Last 3 months: 1,733 (at the start 2,149).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mederon_ loses the most ELO on Anubis: −90 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.26 · Nuke
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mederon_ plays
Across 116 matches Mederon_ averages K/R 0.68, ADR 76.3 and a rating of 0.92. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 36 of 116 matches the rating was 1.10 or higher (31%), in 62 it was below 0.90. In 90 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Mederon_ loses the most ELO on Anubis (−90 ELO, win rate 58%). Things go best on Mirage (+27 ELO, win rate 39%). Improved over the last three months: K/R +0.05, ADR +4.4, Win rate +8 pp. Got weaker: ELO −416. Unchanged in recent months: Rating at 0.93, Headshots at 53%. Last 30 days: 8 matches, win rate 63%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.