Mede_qo

Mongolia
On FACEIT since 2022 83 matches tracked
ELO
2,043
Peak across the last 83 matches: 2,267
Rank SEA ▼ 2,195 places
#5,596
Mongolia #1,511 in Mongolia
30 days · prev. #3,401 · best #3,395
Last updated:

How does Mede_qo play?

Rating 0.85 K/R 0.61 ADR 69.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.7
Knife kills 3 in 83 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.3%).

2K rounds 10.0%−3.3 pp · Ø 13.3% better than 1%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 7x 4K, 2 aces in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, Rating at 0.85, ADR at 70.0, Headshots at 60%, ELO at 2,107
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.34
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −4 ELO
26 matches · 35% win rate

Mede_qo loses the most ELO in match 1 of the day: −4 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 24%
0.70 better than 33%
76.3 better than 29%
0.98 better than 35%
46% of 119 duels better than 22%
24% of 17 situations better than 15%
Dust 221
52% right on the average
0.52 better than 1%
62.5 better than 1%
0.71 better than 1%
45% of 80 duels better than 18%
67% of 9 situations better than 98%
Ancient14
29% -
0.58 -
66.8 -
0.78-
48% of 58 duels -
29% of 7 situations -
Anubis6
50% -
0.67 -
74.3 -
0.90-
57% of 14 duels -
43% of 7 situations -
Inferno6
17% -
0.56 -
66.5 -
0.79-
42% of 26 duels -
40% of 5 situations -
Nuke6
50% -
0.60 -
67.1 -
0.81-
48% of 23 duels -
0% of 1 situations -
Cache4
25% -
0.68 -
75.0 -
0.97-
71% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mede_qo plays

Across 83 matches Mede_qo averages K/R 0.61, ADR 69.8 and a rating of 0.85. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.80, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 60% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 19 of 83 matches the rating was 1.10 or higher (23%), in 49 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Mede_qo loses the most ELO in match 1 of the day (−4 ELO, win rate 35%). Things go best in match 2 of the day (±0 ELO, win rate 48%). Match no. 2 of the day goes best: 48% win rate. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.85, ADR at 70.0, Headshots at 60%, ELO at 2,107. Last 30 days: 9 matches, win rate 22%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.