MechanicsxXx

NE
226 matches tracked 50 matches in 30 days
ELO ▲ 201
1,999
30-day peak: 2,017
Rank SEA ▼ 401 places
#6,447
30 days · prev. #6,046 · best #4,633
Last updated:

How does MechanicsxXx play?

Rating 0.97 K/R 0.68 ADR 75.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.97−0.05 · Ø 1.02 better than 23%
Pistol kills per match 2.5
Knife kills 4 in 226 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 17%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 34x 4K, 4 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +605
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −9.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
41 matches · 44% win rate
In match 2 of the day −25 ELO
47 matches · 45% win rate
Between 6:00 and 12:00 −16 ELO, win rate 45%
On Fridays +24 ELO, win rate 31%

MechanicsxXx loses the most ELO in match 3 of the day: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 30%
0.65 better than 11%
74.0 better than 17%
0.93 better than 16%
49% of 275 duels better than 37%
37% of 57 situations better than 46%
Ancient44
59% better than 71%
0.72 better than 40%
78.7 better than 36%
1.02 better than 48%
53% of 186 duels better than 59%
49% of 39 situations better than 71%
Dust 237
49% better than 37%
0.70 better than 28%
75.7 better than 20%
0.98 better than 27%
52% of 157 duels better than 54%
41% of 27 situations better than 59%
Inferno33
48% better than 25%
0.71 better than 35%
78.0 better than 31%
1.01 better than 37%
46% of 156 duels better than 14%
33% of 18 situations better than 35%
Anubis16
44% better than 20%
0.58 better than 1%
63.8 better than 1%
0.86 better than 3%
52% of 46 duels right on the average
38% of 13 situations right on the average
Cache11
82% -
0.63 -
72.1 -
0.94-
44% of 62 duels -
50% of 6 situations -
Nuke10
50% -
0.72 -
75.9 -
1.02-
48% of 33 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MechanicsxXx plays

Across 226 matches MechanicsxXx averages K/R 0.68, ADR 75.1 and a rating of 0.97. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · all ELO ranges players. Averages 15.1 kills per match with 45% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 60 of 226 matches the rating was 1.10 or higher (27%), in 96 it was below 0.90. In 202 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. MechanicsxXx loses the most ELO in match 3 of the day (−27 ELO, win rate 44%). Things go best on Dust 2 (+84 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, +78 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +605. Got weaker: K/R −0.05, Rating −0.05, ADR −9.6. Last 30 days: 50 matches, win rate 60%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.