Mebeloo16

Ukraine
On FACEIT since 2019 87 matches tracked 45 matches in 30 days
ELO ▲ 52
2,143
30-day peak: 2,148
Rank EU
#160,170
Ukraine #6,362 in Ukraine
Last updated:

How does Mebeloo16 play?

Rating 1.03 K/R 0.75 ADR 85.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.01−0.01 · Ø 1.02 better than 42%
Pistol kills per match 2.9
Knife kills 6 in 87 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 63%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 15x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Mebeloo16 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +28 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.60 · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 72%
0.74 right on the average
86.2 better than 76%
1.02 better than 48%
50% of 179 duels better than 43%
23% of 13 situations better than 13%
Ancient20
55% better than 58%
0.82 better than 84%
88.8 better than 84%
1.11 better than 77%
55% of 98 duels better than 72%
18% of 11 situations better than 10%
Anubis17
47% better than 34%
0.70 better than 32%
82.2 better than 60%
0.98 better than 34%
40% of 83 duels better than 5%
50% of 6 situations better than 80%
Dust 217
59% better than 76%
0.79 better than 74%
87.9 better than 84%
1.08 better than 67%
58% of 73 duels better than 83%
50% of 4 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How Mebeloo16 plays

Across 87 matches Mebeloo16 averages K/R 0.75, ADR 85.8 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 37 of 87 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. Things go best on Ancient (+59 ELO, win rate 55%). Last 30 days: 45 matches, win rate 51%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.