MeXi_-

Mexico
120 matches tracked 15 matches in 30 days
Last updated:

How does MeXi_- play?

Rating 0.96 (from 100 matches) K/R 0.69 ADR 72.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 27% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 24%−16 pp · Ø 40% better than 3%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (48%).

Headshot rate 33%−15 pp · Ø 48% better than 2%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.99−0.04 · Ø 1.03 better than 47%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.3%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 4%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 5%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 6x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 21%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 33%, ELO at 1,662
▼ Got worse
K/R −0.15, Rating −0.22, ADR −9.8, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.60 (at the start 0.75). Well below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −54 ELO
22 matches · 41% win rate
In match 1 of the day −46 ELO
45 matches · 44% win rate
Between 0:00 and 6:00 −73 ELO, win rate 45%

MeXi_- loses the most ELO on Cache: −54 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.90 · Cache
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
43% better than 25%
0.71 better than 47%
73.2 better than 21%
1.03 better than 60%
47% of 77 duels better than 31%
30% of 10 situations better than 36%
Cache22
41% -
0.64 -
69.5 -
0.81-
58% of 59 duels -
43% of 14 situations -
Anubis20
70% better than 96%
0.70 better than 35%
76.0 better than 26%
0.97 better than 36%
60% of 77 duels better than 90%
31% of 13 situations better than 32%
Mirage19
42% better than 21%
0.67 better than 23%
70.7 better than 10%
0.96 better than 31%
47% of 73 duels better than 29%
38% of 13 situations right on the average
Nuke14
50% -
0.74 -
73.9 -
1.09-
56% of 41 duels -
40% of 15 situations -
Dust 210
60% -
0.70 -
75.6 -
0.93-
51% of 43 duels -
25% of 4 situations -
Ancient5
60% -
0.72 -
74.1 -
1.02-
29% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeXi_- plays

Across 120 matches MeXi_- averages K/R 0.69 and ADR 72.9; the rating across the 100 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 15.7 kills per match with 33% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 33 of 100 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. MeXi_- loses the most ELO on Cache (−54 ELO, win rate 41%). Things go best on Inferno (+10 ELO, win rate 43%). Match no. 3 of the day goes best: 60% win rate. Got weaker: K/R −0.15, Rating −0.22, ADR −9.8, Win rate −11 pp. Unchanged in recent months: Headshots at 33%, ELO at 1,662. Last 30 days: 15 matches, win rate 33%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.