MeWho

Monaco
On FACEIT since 2018 242 matches tracked 33 matches in 30 days
Last updated:

How does MeWho play?

Rating 0.91 K/R 0.64 ADR 71.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 242 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.3
Knife kills 3 in 242 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 22x 4K, 0 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +237
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 71.7
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
28 matches · 46% win rate
On Tuesdays −19 ELO, win rate 43%

MeWho loses the most ELO on Dust 2: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 54%
0.64 better than 10%
68.6 better than 5%
0.92 better than 14%
44% of 234 duels better than 13%
38% of 47 situations right on the average
Ancient54
56% better than 64%
0.65 better than 8%
73.8 better than 13%
0.92 better than 13%
45% of 195 duels better than 16%
24% of 33 situations better than 16%
Anubis52
54% better than 55%
0.62 better than 4%
71.4 better than 6%
0.86 better than 5%
46% of 209 duels better than 22%
45% of 33 situations better than 65%
Dust 228
46% better than 30%
0.68 better than 21%
73.5 better than 15%
0.94 better than 17%
39% of 111 duels better than 4%
25% of 20 situations better than 17%
Cache18
39% -
0.66 -
71.9 -
0.90-
48% of 77 duels -
25% of 8 situations -
Nuke6
50% -
0.77 -
83.0 -
1.05-
57% of 21 duels -
17% of 6 situations -
Inferno4
25% -
0.64 -
73.8 -
0.86-
47% of 17 duels -
100% of 2 situations -
Overpass3
33% -
0.58 -
67.9 -
0.66-
56% of 18 duels -
-
Vertigo3
33% -
0.57 -
67.9 -
0.84-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeWho plays

Across 242 matches MeWho averages K/R 0.64, ADR 71.6 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 71.6, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Ancient with a 56% win rate in 54 matches. In 62 of 242 matches the rating was 1.10 or higher (26%), in 122 it was below 0.90. In 170 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. MeWho loses the most ELO on Dust 2 (−46 ELO, win rate 46%). Things go best in match 1 of the day (+145 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +145 ELO. Improved over the last three months: Win rate +8 pp, ELO +237. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.7. Last 30 days: 33 matches, win rate 52%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.