MePaul44
How does MePaul44 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness35% of opening duels won and so well below the average (50%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.75 K/D and so well below the average (1.00).
Impact
WeaknessExactly 2 kills in 9.6% of rounds and so well below the average (13.2%).
Utility and deaths
Strength0.45 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.57. Last 3 months: 0.56 (at the start 0.53). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.56). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 65.1. Last 3 months: 64.6 (at the start 64.0). Well below the average (79.6).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 36%). Clearly above the average (49%).
Best month: August 2026 with 2,026. Last 3 months: 1,894 (at the start 1,685).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MePaul44 loses the most ELO on Mirage: −62 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.38 · Cache
- Most kills in a match: 34 · Inferno
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How MePaul44 plays
Across 112 matches MePaul44 averages K/R 0.55 and ADR 64.5; the rating across the 91 rated matches is 0.79. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Rating at 0.79, better than only 1% of level 9 players. Averages 12.5 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 9 of 91 matches the rating was 1.10 or higher (10%), in 60 it was below 0.90. In 84 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.82. MePaul44 loses the most ELO on Mirage (−62 ELO, win rate 50%). Improved over the last three months: Rating +0.23, Win rate +16 pp, ELO +209. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.56, ADR at 64.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.