MePaul44

Netherlands
112 matches tracked
Last updated:

How does MePaul44 play?

Rating 0.79 (from 91 matches) K/R 0.55 ADR 64.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 35%−15 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.75 K/D and so well below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.75−0.25 · Ø 1.00 better than 1%
Pistol kills per match 2.4
Knife kills 3 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (13.2%).

2K rounds 9.6%−3.6 pp · Ø 13.2% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 6x 4K, 1 ace in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.23, Win rate +16 pp, ELO +209
= Stayed the same
K/R at 0.56, ADR at 64.6
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: August 2026 with 0.57. Last 3 months: 0.56 (at the start 0.53). Well below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
52 matches · 50% win rate

MePaul44 loses the most ELO on Mirage: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.38 · Cache
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.54 better than 1%
62.1 better than 1%
0.80 better than 2%
31% of 131 duels better than 1%
31% of 32 situations better than 29%
Cache16
63% -
0.58 -
68.1 -
0.83-
38% of 65 duels -
58% of 12 situations -
Nuke15
33% better than 3%
0.54 better than 1%
63.9 better than 1%
0.73-
44% of 55 duels better than 12%
0% of 4 situations better than 1%
Ancient9
78% -
0.67 -
76.1 -
0.91-
52% of 21 duels -
50% of 4 situations -
Dust 29
33% -
0.50 -
56.6 -
0.66-
35% of 23 duels -
67% of 3 situations -
Inferno7
43% -
0.60 -
75.7 -
0.86-
37% of 27 duels -
0% of 2 situations -
Anubis3
33% -
0.41 -
49.0 -
0.60-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MePaul44 plays

Across 112 matches MePaul44 averages K/R 0.55 and ADR 64.5; the rating across the 91 rated matches is 0.79. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Rating at 0.79, better than only 1% of level 9 players. Averages 12.5 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 9 of 91 matches the rating was 1.10 or higher (10%), in 60 it was below 0.90. In 84 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.82. MePaul44 loses the most ELO on Mirage (−62 ELO, win rate 50%). Improved over the last three months: Rating +0.23, Win rate +16 pp, ELO +209. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.56, ADR at 64.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.