MeLv1N---

Russia
On FACEIT since 2020 155 matches tracked 53 matches in 30 days
ELO ▲ 183
2,602
30-day peak: 2,602
Rank EU
#36,955
Russia #12,590 in Russia
Last updated:
Next update possible in 1h 30m

How does MeLv1N--- play?

Rating 1.16 (from 114 matches) K/R 0.82 ADR 89.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 114 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.8
Knife kills 2 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 70%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 20x 4K, 4 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +306
= Stayed the same
K/R at 0.82, ADR at 90.9, Win rate at 55%
▼ Got worse
Rating −0.13, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.82. Clearly above the average (0.75).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
25 matches · 44% win rate
In match 1 of the day +25 ELO
34 matches · 47% win rate
On Thursdays ±0 ELO, win rate 48%

MeLv1N--- loses the most ELO in match 3 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.75 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 68%
0.76 better than 54%
86.6 better than 74%
1.05 right on the average
45% of 159 duels better than 14%
25% of 8 situations better than 15%
Dust 235
60% better than 77%
0.79 better than 69%
86.1 better than 71%
1.15 better than 79%
49% of 117 duels better than 35%
31% of 13 situations better than 27%
Ancient25
48% better than 35%
0.87 better than 92%
91.9 better than 89%
1.19 better than 88%
57% of 124 duels better than 77%
31% of 13 situations better than 32%
Anubis25
52% better than 44%
0.90 better than 96%
95.1 better than 96%
1.30 better than 98%
66% of 83 duels better than 98%
50% of 14 situations better than 77%
Inferno11
64% -
0.91 -
91.9 -
1.30-
60% of 42 duels -
71% of 7 situations -
Cache8
38% -
0.81 -
90.4 -
1.10-
41% of 29 duels -
0% of 3 situations -
Nuke4
75% -
0.79 -
88.5 -
1.09-
56% of 16 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeLv1N--- plays

Across 155 matches MeLv1N--- averages K/R 0.82 and ADR 89.4; the rating across the 114 rated matches is 1.16. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 57 of 114 matches the rating was 1.10 or higher (50%), in 28 it was below 0.90. In 93 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. MeLv1N--- loses the most ELO in match 3 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+34 ELO, win rate 60%). Match no. 2 of the day goes best: 73% win rate, +30 ELO. Improved over the last three months: ELO +306. Got weaker: Rating −0.13, Headshots −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 90.9, Win rate at 55%. Last 30 days: 53 matches, win rate 51%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.