MeJIo4b1337

Russia
On FACEIT since 2019 160 matches tracked 25 matches in 30 days
Last updated:

How does MeJIo4b1337 play?

Rating 1.02 (from 140 matches) K/R 0.74 ADR 82.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.5
Zeus kills1 in 160 matches
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 2 aces in 98 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 82.5, ELO at 1,948
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −71 ELO
38 matches · 39% win rate
On Mirage −45 ELO
52 matches · 46% win rate
Between 12:00 and 18:00 −46 ELO, win rate 38%
On Tuesdays ±0 ELO, win rate 36%

MeJIo4b1337 loses the most ELO in match 2 of the day: −71 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 67 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 30%
0.78 better than 71%
85.8 better than 75%
1.08 better than 69%
45% of 282 duels better than 17%
27% of 15 situations better than 20%
Dust 247
45% better than 28%
0.72 better than 41%
80.0 better than 46%
1.00 better than 39%
49% of 288 duels better than 38%
47% of 15 situations better than 76%
Anubis26
54% better than 62%
0.70 better than 32%
80.7 better than 51%
0.93 better than 17%
51% of 122 duels right on the average
29% of 7 situations better than 27%
Nuke20
50% better than 32%
0.81 better than 73%
85.4 better than 64%
1.09 better than 62%
40% of 102 duels better than 3%
17% of 12 situations better than 8%
Ancient9
22% -
0.60 -
65.7 -
0.81-
37% of 41 duels -
60% of 5 situations -
Inferno6
33% -
0.77 -
86.0 -
1.08-
38% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeJIo4b1337 plays

Across 160 matches MeJIo4b1337 averages K/R 0.74 and ADR 82.1; the rating across the 140 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 54 of 140 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 98 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. MeJIo4b1337 loses the most ELO in match 2 of the day (−71 ELO, win rate 39%). Things go best in match 1 of the day (+55 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +55 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 82.5, ELO at 1,948. Last 30 days: 25 matches, win rate 36%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.