MeHuKa-

Belgium
259 matches tracked 61 matches in 30 days
Last updated:

How does MeHuKa- play?

Rating 0.92 (from 239 matches) K/R 0.68 ADR 75.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 9%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.6 pp · Ø 13.0% better than 38%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 26x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 75.4
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −126

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
72 matches · 58% win rate
On Anubis −49 ELO
40 matches · 40% win rate
On Wednesdays −28 ELO, win rate 38%

MeHuKa- loses the most ELO on Dust 2: −119 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 77%
0.69 better than 38%
78.8 better than 51%
0.95 better than 36%
47% of 276 duels better than 33%
36% of 39 situations better than 47%
Mirage54
43% better than 27%
0.65 better than 19%
70.1 better than 10%
0.90 better than 19%
38% of 182 duels better than 5%
29% of 31 situations better than 27%
Anubis40
40% better than 19%
0.66 better than 26%
74.5 better than 26%
0.89 better than 18%
45% of 192 duels better than 26%
35% of 17 situations better than 43%
Ancient38
58% better than 75%
0.76 better than 75%
83.1 better than 74%
1.04 better than 73%
47% of 208 duels better than 35%
38% of 21 situations better than 53%
Inferno27
41% better than 24%
0.71 better than 53%
79.5 better than 53%
0.97 better than 45%
49% of 82 duels right on the average
23% of 13 situations better than 18%
Cache13
38% -
0.57 -
62.7 -
0.75-
41% of 39 duels -
67% of 3 situations -
Nuke11
55% -
0.55 -
61.3 -
0.71-
36% of 42 duels -
57% of 7 situations -
Vertigo3
33% -
0.55 -
77.1 -
0.66-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeHuKa- plays

Across 259 matches MeHuKa- averages K/R 0.68 and ADR 75.6; the rating across the 239 rated matches is 0.92. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 14.8 kills per match with 36% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 68 of 239 matches the rating was 1.10 or higher (28%), in 119 it was below 0.90. In 150 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. MeHuKa- loses the most ELO on Dust 2 (−119 ELO, win rate 58%). Things go best in match 4 of the day (+21 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +21 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −126. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 75.4. Last 30 days: 61 matches, win rate 43%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.