MeGusta32

Russia
On FACEIT since 2020 116 matches tracked 35 matches in 30 days
Last updated:

How does MeGusta32 play?

Rating 1.02 K/R 0.70 ADR 77.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 116 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 20%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 12x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 33%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MeGusta32 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.81.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +53 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 48%
0.68 better than 23%
75.9 better than 28%
0.99 better than 37%
55% of 132 duels better than 74%
42% of 36 situations better than 61%
Dust 231
52% better than 54%
0.73 right on the average
80.5 better than 52%
1.09 better than 73%
54% of 96 duels better than 68%
44% of 25 situations better than 68%
Anubis17
53% right on the average
0.70 better than 29%
75.3 better than 19%
0.98 better than 32%
51% of 35 duels better than 47%
39% of 18 situations better than 53%
Ancient9
56% -
0.67 -
76.8 -
0.95-
43% of 28 duels -
50% of 6 situations -
Nuke6
33% -
0.64 -
73.3 -
0.89-
39% of 23 duels -
50% of 4 situations -
Inferno4
75% -
0.69 -
82.0 -
0.99-
67% of 6 duels -
100% of 1 situations -
Cache3
100% -
0.88 -
84.1 -
1.35-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeGusta32 plays

Across 116 matches MeGusta32 averages K/R 0.70, ADR 77.7 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 49 of 116 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 110 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: May 2026 at 1.14. Things go best on Dust 2 (+25 ELO, win rate 52%). Last 30 days: 35 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.