Mclovin2214

Denmark
On FACEIT since 2017 226 matches tracked 77 matches in 30 days
ELO ▼ 114
2,496
30-day peak: 2,634
Rank EU
#53,800
Denmark #1,459 in Denmark
Last updated:

How does Mclovin2214 play?

Rating 1.12 (from 178 matches) K/R 0.81 ADR 90.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 178 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.0
Knife kills 3 in 226 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 55x 4K, 5 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.33, ADR +10.4, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −111

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
51 matches · 53% win rate
In match 4 of the day −30 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Saturdays −30 ELO, win rate 38%

Mclovin2214 loses the most ELO on Ancient: −116 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Vertigo
  2. Highest rating in a match: 2.59 · Nuke
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 71%
0.81 better than 78%
91.1 better than 89%
1.14 better than 80%
54% of 257 duels better than 66%
56% of 18 situations better than 91%
Ancient51
53% right on the average
0.82 better than 82%
92.3 better than 90%
1.11 better than 73%
51% of 237 duels better than 46%
25% of 16 situations better than 19%
Anubis41
46% better than 29%
0.75 right on the average
84.1 better than 65%
0.99 better than 30%
57% of 182 duels better than 78%
10% of 10 situations better than 5%
Nuke37
68% better than 87%
0.89 better than 91%
97.1 better than 94%
1.23 better than 87%
58% of 225 duels better than 76%
71% of 14 situations better than 97%
Cache18
22% -
0.74 -
79.5 -
1.02-
48% of 90 duels -
100% of 2 situations -
Inferno12
50% -
0.88 -
96.2 -
1.18-
61% of 56 duels -
20% of 10 situations -
Dust 26
67% -
0.70 -
77.5 -
1.01-
57% of 28 duels -
50% of 4 situations -
Vertigo5
60% -
0.98 -
101.2 -
1.33-
76% of 29 duels -
50% of 4 situations -
Overpass3
33% -
0.98 -
106.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mclovin2214 plays

Across 226 matches Mclovin2214 averages K/R 0.81 and ADR 90.5; the rating across the 178 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 37 matches. In 87 of 178 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 172 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. Mclovin2214 loses the most ELO on Ancient (−116 ELO, win rate 53%). Things go best on Mirage (+43 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −61 ELO. Improved over the last three months: K/R +0.07, Rating +0.33, ADR +10.4, Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −111. Last 30 days: 77 matches, win rate 48%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.