McQueen-

Turkey
179 matches tracked 13 matches in 30 days
Last updated:

How does McQueen- play?

Rating 0.94 K/R 0.67 ADR 72.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.5
Knife kills 1 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 11x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +338
= Stayed the same
K/R at 0.67, ADR at 72.1
▼ Got worse
Rating −0.06, Headshots −7 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −33 ELO
34 matches · 47% win rate
On Ancient −27 ELO
22 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 50%

McQueen- loses the most ELO from match 5 of the day: −33 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 83%
0.76 better than 70%
78.7 better than 43%
1.07 better than 72%
54% of 169 duels better than 71%
56% of 43 situations better than 90%
Mirage45
51% better than 52%
0.60 better than 6%
68.7 better than 8%
0.84 better than 6%
37% of 147 duels better than 3%
35% of 23 situations better than 42%
Anubis25
60% better than 76%
0.68 better than 25%
72.9 better than 17%
0.98 better than 36%
49% of 84 duels better than 39%
26% of 19 situations better than 23%
Ancient22
41% better than 18%
0.70 better than 31%
76.3 better than 25%
0.91 better than 14%
47% of 60 duels better than 27%
33% of 15 situations better than 38%
Inferno14
57% -
0.61 -
65.7 -
0.84-
56% of 43 duels -
33% of 3 situations -
Nuke13
69% -
0.68 -
73.9 -
0.98-
63% of 32 duels -
50% of 8 situations -
Cache9
44% -
0.54 -
58.5 -
0.76-
45% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McQueen- plays

Across 179 matches McQueen- averages K/R 0.67, ADR 72.7 and a rating of 0.94. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 48 of 179 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 131 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. McQueen- loses the most ELO from match 5 of the day (−33 ELO, win rate 47%). Things go best on Dust 2 (+53 ELO, win rate 61%). Match no. 4 of the day goes best: 72% win rate, −34 ELO. Improved over the last three months: ELO +338. Got weaker: Rating −0.06, Headshots −7 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.1. Last 30 days: 13 matches, win rate 85%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.