McPsi

Russia
41 matches tracked
Last updated:

How does McPsi play?

Rating 1.09 K/R 0.80 ADR 85.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 94%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 4.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 95%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 11x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether McPsi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

Soon this shows where McPsi loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 19%
0.78 better than 75%
86.6 better than 82%
1.06 better than 68%
55% of 83 duels better than 76%
40% of 10 situations better than 56%
Dust 214
64% -
0.88 -
86.2 -
1.22-
56% of 70 duels -
10% of 10 situations -
Ancient4
75% -
0.75 -
79.3 -
0.98-
58% of 12 duels -
67% of 3 situations -
Inferno4
50% -
0.71 -
83.1 -
0.88-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McPsi plays

Across 41 matches McPsi averages K/R 0.80, ADR 85.5 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 17.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 10 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.