McMyCash

Czech Republic
On FACEIT since 2018 238 matches tracked 78 matches in 30 days
ELO ▼ 284
2,037
30-day peak: 2,350
Rank EU
#217,505
Czech Republic #1,788 in Czech Republic
Last updated:

How does McMyCash play?

Rating 1.04 (from 188 matches) K/R 0.73 ADR 79.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.3
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 37x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.8, Win rate −13 pp, ELO −653

Aug to Oct 2026 compared with Dec 2025.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
23 matches · 57% win rate
On Cache −20 ELO
32 matches · 53% win rate
On Wednesdays −26 ELO, win rate 37%

McMyCash loses the most ELO on Ancient: −28 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.48 · Cache
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 34%
0.72 better than 41%
80.4 better than 50%
1.01 better than 45%
53% of 240 duels better than 61%
33% of 30 situations better than 35%
Inferno54
59% better than 63%
0.68 better than 17%
75.5 better than 17%
1.04 better than 41%
50% of 156 duels better than 33%
43% of 28 situations better than 59%
Cache32
53% -
0.75 -
80.1 -
1.09-
57% of 115 duels -
41% of 22 situations -
Dust 229
38% better than 10%
0.74 right on the average
80.6 right on the average
1.07 better than 64%
47% of 87 duels better than 29%
50% of 18 situations better than 81%
Ancient23
57% better than 66%
0.70 better than 29%
77.7 better than 30%
0.98 better than 32%
59% of 59 duels better than 88%
71% of 7 situations better than 98%
Anubis13
62% -
0.80 -
82.8 -
1.12-
45% of 49 duels -
25% of 8 situations -
Nuke9
56% -
0.67 -
76.2 -
0.86-
38% of 45 duels -
-
Train7
86% -
0.84 -
89.1 -
-
-
-
Overpass6
67% -
0.82 -
86.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How McMyCash plays

Across 238 matches McMyCash averages K/R 0.73 and ADR 79.5; the rating across the 188 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 75 of 188 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 188 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. McMyCash loses the most ELO on Ancient (−28 ELO, win rate 57%). Things go best on Mirage (+106 ELO, win rate 47%). Match no. 4 of the day goes best: 63% win rate, +77 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −5.8, Win rate −13 pp, ELO −653. Last 30 days: 78 matches, win rate 45%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.