McLovinf

Argentina
194 matches tracked 22 matches in 30 days
Last updated:

How does McLovinf play?

Rating 0.90 (from 173 matches) K/R 0.65 ADR 72.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 173 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.90−0.08 · Ø 0.98 better than 12%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 7x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +166
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.09, ADR −4.4, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
41 matches · 44% win rate
On Anubis −73 ELO
27 matches · 56% win rate
On Tuesdays −97 ELO, win rate 43%

McLovinf loses the most ELO on Dust 2: −76 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.77 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
49% better than 44%
0.64 better than 12%
71.1 better than 12%
0.87 better than 8%
46% of 260 duels better than 25%
32% of 28 situations better than 33%
Dust 241
44% better than 26%
0.67 better than 21%
76.4 better than 31%
0.94 better than 22%
49% of 134 duels better than 42%
61% of 23 situations better than 93%
Anubis27
56% better than 65%
0.65 better than 11%
71.8 better than 9%
0.91 better than 14%
45% of 127 duels better than 19%
0% of 11 situations better than 1%
Nuke24
67% better than 80%
0.63 better than 5%
72.9 better than 12%
0.88 better than 5%
45% of 101 duels better than 14%
50% of 10 situations better than 79%
Ancient17
41% better than 18%
0.69 better than 28%
75.2 better than 20%
0.91 better than 16%
51% of 59 duels right on the average
20% of 10 situations better than 11%
Inferno15
60% better than 69%
0.70 better than 34%
74.3 better than 20%
1.06 better than 61%
48% of 48 duels better than 30%
50% of 10 situations better than 78%
Cache7
43% -
0.61 -
69.3 -
0.81-
41% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McLovinf plays

Across 194 matches McLovinf averages K/R 0.65 and ADR 72.8; the rating across the 173 rated matches is 0.90. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 48 of 173 matches the rating was 1.10 or higher (28%), in 94 it was below 0.90. In 140 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. McLovinf loses the most ELO on Dust 2 (−76 ELO, win rate 44%). Things go best on Nuke (+32 ELO, win rate 67%). Match no. 3 of the day goes best: 61% win rate, +4 ELO. Improved over the last three months: Win rate +6 pp, ELO +166. Got weaker: K/R −0.04, Rating −0.09, ADR −4.4, Headshots −3 pp. Last 30 days: 22 matches, win rate 45%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.