McJuankar

Niger
On FACEIT since 2015 94 matches tracked 43 matches in 30 days
Last updated:

How does McJuankar play?

Rating 1.05 K/R 0.78 ADR 82.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 3.3
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 18x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether McJuankar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +24 ELO
26 matches · 42% win rate

McJuankar loses the most ELO in match 1 of the day: +24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 63%
0.79 better than 77%
84.5 better than 72%
1.08 better than 71%
50% of 119 duels better than 46%
42% of 19 situations better than 63%
Inferno21
62% better than 76%
0.76 better than 61%
83.6 better than 62%
1.02 right on the average
55% of 157 duels better than 64%
33% of 6 situations better than 36%
Cache16
56% -
0.78 -
81.6 -
1.05-
63% of 94 duels -
13% of 8 situations -
Ancient14
50% -
0.82 -
83.6 -
1.11-
51% of 84 duels -
38% of 8 situations -
Mirage12
50% -
0.86 -
86.9 -
1.18-
58% of 84 duels -
50% of 4 situations -
Nuke7
29% -
0.56 -
68.6 -
0.75-
40% of 43 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McJuankar plays

Across 94 matches McJuankar averages K/R 0.78, ADR 82.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.2 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 37 of 94 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 94 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. McJuankar loses the most ELO in match 1 of the day (+24 ELO, win rate 42%). Things go best on Inferno (+35 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, +31 ELO. Last 30 days: 43 matches, win rate 44%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.