McFratm

Switzerland
193 matches tracked 23 matches in 30 days
Last updated:

How does McFratm play?

Rating 0.95 K/R 0.69 ADR 76.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 5%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 14x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 76.6, ELO at 1,460
▼ Got worse
Rating −0.06, Headshots −5 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
50 matches · 46% win rate
From match 5 of the day −66 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −31 ELO, win rate 43%
On Mondays +14 ELO, win rate 38%

McFratm loses the most ELO on Dust 2: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 32%
0.68 better than 30%
74.7 better than 24%
0.92 better than 22%
49% of 212 duels better than 42%
31% of 26 situations better than 32%
Anubis42
43% better than 25%
0.74 better than 64%
83.2 better than 76%
1.02 better than 64%
51% of 189 duels better than 54%
28% of 29 situations better than 30%
Mirage36
39% better than 14%
0.68 better than 29%
76.1 better than 33%
0.90 better than 17%
41% of 131 duels better than 10%
28% of 18 situations better than 21%
Ancient29
52% better than 57%
0.62 better than 9%
69.2 better than 5%
0.87 better than 13%
42% of 117 duels better than 13%
23% of 13 situations better than 16%
Inferno28
64% better than 85%
0.75 better than 71%
78.4 right on the average
1.06 better than 74%
57% of 120 duels better than 82%
25% of 16 situations better than 21%
Cache5
60% -
0.69 -
72.1 -
1.00-
50% of 12 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McFratm plays

Across 193 matches McFratm averages K/R 0.69, ADR 76.3 and a rating of 0.95. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 53 of 193 matches the rating was 1.10 or higher (27%), in 94 it was below 0.90. In 121 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 0.99. McFratm loses the most ELO on Dust 2 (−66 ELO, win rate 46%). Things go best in match 1 of the day (+100 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, −35 ELO. Got weaker: Rating −0.06, Headshots −5 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.6, ELO at 1,460. Last 30 days: 23 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.