Mc4073

Georgia
On FACEIT since 2026 194 matches tracked
Last updated:

How does Mc4073 play?

Rating 1.18 K/R 0.82 ADR 82.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 2%
AWP share of kills 44%+34 pp · Ø 10% better than 99%
K/D 1.24+0.24 · Ø 1.00 better than 97%
Pistol kills per match 2.9
Knife kills 1 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 96%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 25x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 10%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +577
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 83.2, Headshots at 34%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.82. Clearly above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
50 matches · 52% win rate
On Ancient −20 ELO
34 matches · 47% win rate
On Thursdays −54 ELO, win rate 37%

Mc4073 loses the most ELO on Dust 2: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 2.92 · Ancient

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 54%
0.82 better than 88%
83.0 better than 67%
1.19 better than 92%
62% of 253 duels better than 95%
39% of 33 situations better than 55%
Mirage48
56% better than 69%
0.80 better than 83%
80.5 better than 56%
1.14 better than 88%
60% of 224 duels better than 93%
26% of 27 situations better than 20%
Ancient34
47% better than 33%
0.83 better than 90%
82.3 better than 60%
1.22 better than 95%
62% of 114 duels better than 96%
33% of 33 situations better than 38%
Inferno26
54% better than 53%
0.79 better than 74%
80.2 better than 48%
1.12 better than 74%
52% of 103 duels right on the average
42% of 24 situations better than 60%
Anubis24
58% better than 69%
0.92 better than 97%
90.1 better than 88%
1.32 better than 99%
68% of 106 duels better than 99%
50% of 18 situations better than 80%
Cache6
33% -
0.85 -
85.1 -
1.14-
70% of 23 duels -
50% of 6 situations -
Nuke6
50% -
0.71 -
76.0 -
1.03-
58% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mc4073 plays

Across 194 matches Mc4073 averages K/R 0.82, ADR 82.6 and a rating of 1.18. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 9 players. Averages 18.1 kills per match with 34% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 106 of 194 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. Mc4073 loses the most ELO on Dust 2 (−52 ELO, win rate 52%). Things go best on Inferno (+60 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −35 ELO. Improved over the last three months: Win rate +4 pp, ELO +577. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 83.2, Headshots at 34%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.