Mazzin-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness6% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (12.9%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.93). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 76.4. Last 3 months: 66.4 (at the start 76.4). Well below the average (78.3).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 41% (at the start 40%). Clearly below the average (44%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 59% (at the start 63%). Well above the average (52%).
Best month: September 2026 with 1,243. Last 3 months: 1,186 (at the start 1,084).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mazzin- loses the most ELO on Dust 2: −10 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.97 · Dust 2
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mazzin- plays
Across 122 matches Mazzin- averages K/R 0.63, ADR 69.7 and a rating of 0.85. Biggest strength: Utility damage per round at 5.9, better than 86% of level 5 players. Most room to improve: K/D at 0.82, better than only 6% of level 5 players. Averages 14.1 kills per match with 40% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 19 of 122 matches the rating was 1.10 or higher (16%), in 79 it was below 0.90. In 80 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. Mazzin- loses the most ELO on Dust 2 (−10 ELO, win rate 60%). Things go best on Ancient (+4 ELO, win rate 68%). Improved over the last three months: ELO +102. Got weaker: K/R −0.09, Rating −0.12, ADR −10.0, Win rate −4 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 18 matches, win rate 56%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.