Maze

Denmark
73 matches tracked
Last updated:

How does Maze play?

Rating 1.20 (from 10 matches) K/R 0.77 ADR 83.7 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 10 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 40% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 43% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 86%
AWP share of kills 2% no comparison
K/D 1.17+0.14 better than 85%
Pistol kills per match 2.2
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2% no comparison
Rounds with 3K 4.1% no comparison
MVPs per match 2.30.0 level
4Ks and aces 4x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.49 no comparison
Rounds with a death 65%−7.0 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 73 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −30 ELO
25 matches · 76% wins

Maze loses the most ELO on Ancient: −30 ELO, 76% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 8 wins in a row · Train

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
76% better than 98%
0.83 better than 85%
87.2 better than 76%
-
66% of 47 duels better than 98%
40% of 5 situations better than 56%
Inferno14
57% –
0.72 –
81.0 –
-
50% of 24 duels –
-
Mirage10
70% –
0.73 –
81.6 –
1.28–
60% of 20 duels –
0% of 1 situations –
Anubis8
50% –
0.82 –
86.2 –
1.22–
70% of 30 duels –
40% of 5 situations –
Overpass7
71% –
0.73 –
85.8 –
-
80% of 5 duels –
0% of 1 situations –
Dust 24
75% –
0.57 –
66.5 –
1.31–
44% of 16 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Maze plays

Across 73 matches Maze averages K/R 0.77 and ADR 83.7; the rating across the 10 rated matches is 1.20. Biggest strength: Rounds with a death at 65%. That is better than 97% of players on level 10. On average 15.4 kills per match, 58% of them headshots. The strongest map is Ancient with a 76% win rate in 25 matches. In 6 of 10 matches the rating was 1.10 or higher (60%), in 3 it was below 0.90. In 10 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. Maze loses the most ELO on Ancient (−30 ELO, win rate 76%). Things go best in match 2 of the day (−60 ELO, win rate 81%). Last 30 days: 3 matches, win rate 33%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.