Mayk1ll

Slovakia
381 matches tracked 67 matches in 30 days
ELO ▲ 151
2,178
30-day peak: 2,178
Rank EU
#144,780
Slovakia #783 in Slovakia
Last updated:

How does Mayk1ll play?

Rating 1.08 K/R 0.77 ADR 83.1 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 381 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.6
Knife kills 10 in 381 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 53x 4K, 7 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.6, Headshots +5 pp, ELO +146
= Stayed the same
K/R at 0.78, Rating at 1.08
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −125 ELO
60 matches · 57% win rate
On Dust 2 −74 ELO
73 matches · 51% win rate
On Fridays −101 ELO, win rate 35%

Mayk1ll loses the most ELO on Ancient: −125 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 51 · Ancient
  3. Highest rating in a match: 2.87 · Anubis

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
48% better than 39%
0.77 better than 66%
83.5 better than 66%
1.08 better than 67%
54% of 554 duels better than 68%
31% of 59 situations better than 30%
Dust 273
51% right on the average
0.76 better than 61%
82.0 better than 57%
1.08 better than 66%
50% of 345 duels better than 43%
39% of 41 situations better than 54%
Anubis68
57% better than 68%
0.83 better than 88%
87.5 better than 82%
1.15 better than 87%
58% of 365 duels better than 87%
43% of 51 situations better than 63%
Ancient60
57% better than 65%
0.78 better than 65%
83.4 better than 58%
1.09 better than 68%
48% of 319 duels better than 29%
45% of 33 situations better than 69%
Inferno30
50% better than 39%
0.73 better than 42%
81.3 better than 50%
1.02 better than 37%
48% of 155 duels better than 29%
45% of 11 situations better than 68%
Nuke29
38% better than 7%
0.74 better than 36%
80.0 better than 36%
1.00 better than 28%
56% of 139 duels better than 69%
39% of 31 situations right on the average
Cache9
56% -
0.72 -
77.7 -
1.03-
44% of 54 duels -
67% of 6 situations -
Faceitaimdeagle3
67% -
0.54 -
67.6 -
0.89-
54% of 56 duels -
54% of 56 situations -
Vertigo3
100% -
0.64 -
75.2 -
0.98-
59% of 22 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mayk1ll plays

Across 381 matches Mayk1ll averages K/R 0.77, ADR 83.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 68 matches. In 174 of 381 matches the rating was 1.10 or higher (46%), in 115 it was below 0.90. In 304 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: October 2026 at 1.19. Mayk1ll loses the most ELO on Ancient (−125 ELO, win rate 57%). Things go best on Inferno (+81 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: ADR +6.6, Headshots +5 pp, ELO +146. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08. Last 30 days: 67 matches, win rate 49%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.