MaydaVe

Armenia
On FACEIT since 2019 160 matches tracked 54 matches in 30 days
ELO
3,025
Peak across the last 160 matches: 3,039
Rank EU ▼ 839 places
#7,161
Armenia #20 in Armenia
30 days · prev. #6,322 · best #6,121
Last updated:

How does MaydaVe play?

Rating 1.11 K/R 0.80 ADR 85.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 160 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 2.9
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just above the average (13.6%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.11, ADR at 85.3, Win rate at 55%, ELO at 3,001
▼ Got worse
K/R −0.04, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
22 matches · 32% win rate
On Ancient −56 ELO
24 matches · 33% win rate
From match 5 of the day −56 ELO
25 matches · 48% win rate

MaydaVe loses the most ELO on Dust 2: −60 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
67% better than 91%
0.83 better than 78%
88.9 better than 79%
1.15 better than 75%
53% of 292 duels right on the average
58% of 24 situations better than 93%
Ancient24
33% better than 3%
0.76 right on the average
79.7 better than 36%
1.07 better than 53%
52% of 112 duels better than 46%
39% of 18 situations better than 51%
Cache24
54% better than 36%
0.83 better than 68%
90.4 better than 73%
1.18 better than 70%
59% of 122 duels better than 72%
50% of 14 situations better than 74%
Dust 222
32% better than 2%
0.76 right on the average
82.7 better than 52%
1.01 better than 28%
51% of 93 duels better than 41%
22% of 9 situations better than 11%
Inferno15
60% better than 42%
0.82 better than 65%
84.5 right on the average
1.15 better than 56%
60% of 63 duels better than 68%
50% of 10 situations better than 73%
Nuke12
75% -
0.83 -
87.0 -
1.13-
53% of 53 duels -
63% of 8 situations -
Anubis5
40% -
0.62 -
73.2 -
0.81-
56% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaydaVe plays

Across 160 matches MaydaVe averages K/R 0.80, ADR 85.9 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 77 of 160 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 117 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. MaydaVe loses the most ELO on Dust 2 (−60 ELO, win rate 32%). Things go best on Cache (+50 ELO, win rate 54%). Match no. 3 of the day goes best: 70% win rate. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.11, ADR at 85.3, Win rate at 55%, ELO at 3,001. Last 30 days: 54 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.