Maybenext2

UZ
267 matches tracked 108 matches in 30 days
Last updated:

How does Maybenext2 play?

Rating 1.07 (from 216 matches) K/R 0.80 ADR 89.1 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 216 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average.
EntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 8%−3 pp better than 46%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.7
Knife kills 4 in 267 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 37x 4K, 4 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 50%, ELO at 2,236
▼ Got worse
K/R −0.08, ADR −5.1

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.78 (at the start 0.86).

Patterns

From the last 267 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −122 ELO
61 matches · 41% wins
On Ancient −101 ELO
37 matches · 46% wins
Between 6:00 and 12:00 ±0 ELO, win rate 32%
On Mondays −24 ELO, win rate 35%

Maybenext2 loses the most ELO in match 1 of the day: −122 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 46%
0.76 better than 58%
86.3 better than 75%
1.00 better than 38%
51% of 346 duels better than 46%
39% of 31 situations better than 52%
Dust 262
48% better than 35%
0.82 better than 83%
90.2 better than 87%
1.08 better than 63%
52% of 254 duels level
48% of 29 situations better than 78%
Anubis38
53% level
0.84 better than 89%
94.0 better than 95%
1.14 better than 81%
57% of 204 duels better than 77%
44% of 25 situations better than 67%
Ancient37
46% better than 27%
0.82 better than 83%
90.1 better than 88%
1.15 better than 84%
52% of 163 duels level
45% of 20 situations better than 68%
Nuke29
55% better than 43%
0.80 better than 73%
89.2 better than 83%
1.08 better than 63%
57% of 88 duels better than 74%
43% of 14 situations better than 62%
Inferno15
40% better than 14%
0.82 better than 78%
91.4 better than 84%
1.12-
54% of 46 duels better than 57%
22% of 9 situations better than 17%
Cache14
50% -
0.65 -
79.2 -
0.89-
52% of 56 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maybenext2 plays

Across 267 matches Maybenext2 averages K/R 0.80 and ADR 89.1; the rating across the 216 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 89.1. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.4 kills per match, 47% of them headshots. The strongest map is Nuke with a 55% win rate in 29 matches. In 91 of 216 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 209 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Maybenext2 loses the most ELO in match 1 of the day (−122 ELO, win rate 41%). Things go best in match 4 of the day (+26 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, ADR −5.1. Unchanged in recent months: Win rate at 50%, ELO at 2,236. Last 30 days: 108 matches, win rate 44%, ELO balance −150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.