MaybeVkiddy

San Marino
On FACEIT since 2024 118 matches tracked
Last updated:

How does MaybeVkiddy play?

Rating 0.91 K/R 0.65 ADR 74.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 13x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +26 pp, ELO +478
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 74.1
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
37 matches · 51% win rate
Between 18:00 and 24:00 −81 ELO, win rate 46%

MaybeVkiddy loses the most ELO on Mirage: −77 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 48%
0.68 better than 20%
75.7 better than 23%
0.97 better than 27%
44% of 152 duels better than 13%
32% of 28 situations better than 30%
Dust 230
53% better than 56%
0.60 better than 3%
69.4 better than 4%
0.86 better than 4%
42% of 127 duels better than 7%
44% of 9 situations better than 69%
Ancient16
50% better than 41%
0.70 better than 27%
79.3 better than 36%
0.95 better than 21%
45% of 97 duels better than 16%
20% of 5 situations better than 11%
Anubis14
50% -
0.64 -
72.5 -
0.89-
43% of 69 duels -
33% of 6 situations -
Nuke11
64% -
0.62 -
71.2 -
0.87-
40% of 47 duels -
50% of 6 situations -
Cache5
60% -
0.54 -
70.9 -
0.78-
47% of 19 duels -
100% of 1 situations -
Inferno5
80% -
0.74 -
87.1 -
1.02-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaybeVkiddy plays

Across 118 matches MaybeVkiddy averages K/R 0.65, ADR 74.1 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. MaybeVkiddy loses the most ELO on Mirage (−77 ELO, win rate 51%). Things go best in match 2 of the day (−54 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −54 ELO. Improved over the last three months: Win rate +26 pp, ELO +478. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 74.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.