Mayashkin_

Russia
On FACEIT since 2019 181 matches tracked 61 matches in 30 days
Last updated:

How does Mayashkin_ play?

Rating 1.15 (from 161 matches) K/R 0.83 ADR 92.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 161 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.0
Zeus kills1 in 181 matches
Knife kills 5 in 181 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 16x 4K, 5 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +83
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 92.2, Headshots at 49%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
39 matches · 28% win rate
On Mirage −3 ELO
87 matches · 56% win rate
On Thursdays ±0 ELO, win rate 36%

Mayashkin_ loses the most ELO on Dust 2: −39 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
56% better than 64%
0.86 better than 89%
97.9 better than 96%
1.20 better than 89%
55% of 510 duels better than 69%
22% of 23 situations better than 8%
Dust 239
28% better than 1%
0.75 right on the average
85.7 better than 71%
1.01 better than 36%
53% of 229 duels better than 55%
33% of 12 situations better than 36%
Nuke17
47% better than 26%
0.91 better than 92%
93.6 better than 89%
1.26 better than 90%
61% of 108 duels better than 90%
40% of 15 situations right on the average
Inferno12
67% -
0.80 -
83.7 -
1.19-
48% of 33 duels -
60% of 5 situations -
Anubis9
44% -
0.72 -
79.3 -
0.95-
50% of 34 duels -
100% of 2 situations -
Cache9
44% -
0.85 -
91.5 -
1.18-
55% of 58 duels -
33% of 9 situations -
Ancient8
63% -
0.74 -
79.1 -
1.05-
54% of 37 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mayashkin_ plays

Across 181 matches Mayashkin_ averages K/R 0.83 and ADR 92.0; the rating across the 161 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 79 of 161 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. Mayashkin_ loses the most ELO on Dust 2 (−39 ELO, win rate 28%). Things go best in match 3 of the day (−22 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −22 ELO. Improved over the last three months: ELO +83. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 92.2, Headshots at 49%, Win rate at 49%. Last 30 days: 61 matches, win rate 48%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.