MayJay17

Russia
On FACEIT since 2021 90 matches tracked 30 matches in 30 days
ELO ▲ 37
2,485
30-day peak: 2,485
Rank EU
#55,797
Russia #15,760 in Russia
Last updated:

How does MayJay17 play?

Rating 1.03 K/R 0.74 ADR 82.8 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 90 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 2 in 90 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 9x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.1, Headshots at 43%, Win rate at 55%
▼ Got worse
ELO −117

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 50% win rate

MayJay17 loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 76%
0.72 better than 37%
82.2 better than 55%
1.00 better than 37%
46% of 152 duels better than 21%
58% of 12 situations better than 92%
Dust 221
62% better than 83%
0.75 right on the average
80.7 better than 47%
1.08 better than 63%
47% of 101 duels better than 27%
36% of 11 situations better than 45%
Ancient17
53% right on the average
0.83 better than 84%
91.6 better than 88%
1.15 better than 82%
62% of 86 duels better than 92%
60% of 10 situations better than 92%
Anubis10
30% -
0.61 -
74.8 -
0.82-
34% of 35 duels -
100% of 3 situations -
Inferno8
75% -
0.71 -
79.8 -
0.96-
44% of 41 duels -
100% of 2 situations -
Nuke3
0% -
0.76 -
86.0 -
1.10-
58% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MayJay17 plays

Across 90 matches MayJay17 averages K/R 0.74, ADR 82.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 34 of 90 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. MayJay17 loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+74 ELO, win rate 62%). Got weaker: ELO −117. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.1, Headshots at 43%, Win rate at 55%. Last 30 days: 30 matches, win rate 57%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.