Maxzz-

AR
On FACEIT since 2018 338 matches tracked 96 matches in 30 days
ELO ▲ 529
2,779
30-day peak: 2,779
Rank SA ▲ 1,201 places
#390
AR #71 in AR
30 days · prev. #1,591 · best #390
Last updated:

How does Maxzz- play?

Rating 1.01 (from 312 matches) K/R 0.73 ADR 79.3 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.8
Knife kills 8 in 338 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 50%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 44x 4K, 7 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +6.2, ELO +447
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
46 matches · 54% win rate
In match 2 of the day −24 ELO
79 matches · 44% win rate
Between 18:00 and 24:00 −15 ELO, win rate 45%
On Wednesdays +10 ELO, win rate 47%

Maxzz- loses the most ELO on Dust 2: −35 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.75 · Mirage
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
58% better than 71%
0.78 better than 61%
84.0 better than 60%
1.08 better than 58%
53% of 692 duels better than 54%
28% of 65 situations better than 19%
Anubis48
60% better than 71%
0.68 better than 17%
77.0 better than 24%
0.93 better than 12%
47% of 208 duels better than 22%
40% of 15 situations better than 54%
Ancient47
55% better than 54%
0.67 better than 12%
72.5 better than 8%
0.96 better than 19%
47% of 151 duels better than 21%
22% of 23 situations better than 14%
Dust 246
54% better than 53%
0.68 better than 17%
73.7 better than 13%
0.95 better than 15%
53% of 200 duels better than 56%
47% of 30 situations better than 74%
Nuke22
41% better than 10%
0.71 better than 24%
76.8 better than 22%
1.02 better than 32%
54% of 71 duels better than 55%
15% of 13 situations better than 6%
Cache19
37% better than 6%
0.76 better than 41%
85.0 right on the average
1.04 better than 31%
47% of 89 duels better than 14%
38% of 8 situations better than 46%
Inferno4
25% -
0.43 -
51.9 -
0.70-
44% of 9 duels -
-
Vertigo4
25% -
0.81 -
89.9 -
1.01-
64% of 14 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maxzz- plays

Across 338 matches Maxzz- averages K/R 0.73 and ADR 79.3; the rating across the 312 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 48 matches. In 113 of 312 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 251 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. Maxzz- loses the most ELO on Dust 2 (−35 ELO, win rate 54%). Things go best on Mirage (+132 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.2, ELO +447. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 96 matches, win rate 59%, net ELO +260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.