MaximL0rd

Czech Republic
On FACEIT since 2017 236 matches tracked 107 matches in 30 days
ELO ▲ 36
2,142
30-day peak: 2,172
Rank EU
#160,487
Czech Republic #1,330 in Czech Republic
Last updated:
Next update possible in 21m 32s

How does MaximL0rd play?

Rating 1.04 (from 212 matches) K/R 0.74 ADR 79.6 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.3
Knife kills 4 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.3%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +104
= Stayed the same
ADR at 78.9, Headshots at 47%
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
82 matches · 50% win rate
In match 2 of the day −14 ELO
42 matches · 38% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%
On Mondays +9 ELO, win rate 47%

MaximL0rd loses the most ELO on Mirage: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 44%
0.74 better than 53%
80.6 better than 51%
1.05 better than 59%
56% of 307 duels better than 79%
37% of 54 situations better than 47%
Dust 261
46% better than 30%
0.71 better than 36%
76.7 better than 29%
1.00 better than 39%
46% of 284 duels better than 22%
39% of 36 situations better than 55%
Inferno36
69% better than 95%
0.82 better than 82%
88.4 better than 79%
1.17 better than 84%
56% of 142 duels better than 73%
60% of 15 situations better than 92%
Anubis30
50% better than 43%
0.70 better than 31%
76.4 better than 25%
0.96 better than 25%
55% of 119 duels better than 71%
17% of 6 situations better than 8%
Nuke15
67% better than 85%
0.70 better than 23%
73.2 better than 10%
1.00-
57% of 37 duels better than 72%
43% of 7 situations better than 58%
Ancient5
20% -
0.71 -
74.7 -
0.96-
57% of 28 duels -
0% of 1 situations -
Cache5
40% -
0.78 -
82.7 -
1.09-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaximL0rd plays

Across 236 matches MaximL0rd averages K/R 0.74 and ADR 79.6; the rating across the 212 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 36 matches. In 91 of 212 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 191 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. MaximL0rd loses the most ELO on Mirage (−26 ELO, win rate 50%). Things go best on Inferno (+61 ELO, win rate 69%). Match no. 3 of the day goes best: 64% win rate, +38 ELO. Improved over the last three months: ELO +104. Got weaker: K/R −0.04, Rating −0.09, Win rate −7 pp. Unchanged in recent months: ADR at 78.9, Headshots at 47%. Last 30 days: 107 matches, win rate 52%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.