Max3p

Ukraine
On FACEIT since 2013 141 matches tracked 73 matches in 30 days
ELO ▼ 70
2,454
30-day peak: 2,524
Rank EU
#61,534
Ukraine #2,526 in Ukraine
Last updated:

How does Max3p play?

Rating 1.18 (from 91 matches) K/R 0.82 ADR 87.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 23x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, ADR +8.6, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
48 matches · 40% win rate
In match 1 of the day +14 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −49 ELO, win rate 44%
On Thursdays −25 ELO, win rate 45%

Max3p loses the most ELO on Dust 2: −46 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
40% better than 13%
0.80 better than 76%
86.8 better than 76%
1.12 better than 75%
53% of 131 duels better than 56%
38% of 21 situations better than 53%
Mirage29
62% better than 84%
0.81 better than 78%
86.9 better than 77%
1.23 better than 94%
49% of 68 duels better than 35%
73% of 11 situations better than 99%
Ancient17
59% better than 70%
0.79 better than 70%
84.2 better than 64%
1.15-
49% of 63 duels better than 35%
45% of 11 situations better than 71%
Anubis17
65% better than 87%
0.90 better than 96%
92.9 better than 94%
1.29-
71% of 62 duels better than 99%
22% of 9 situations better than 16%
Inferno13
38% -
0.81 -
85.7 -
1.18-
42% of 19 duels -
0% of 2 situations -
Nuke9
44% -
0.91 -
86.7 -
1.22-
39% of 18 duels -
33% of 3 situations -
Cache4
75% -
0.89 -
96.8 -
1.19-
48% of 27 duels -
-
Overpass4
25% -
0.72 -
80.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Max3p plays

Across 141 matches Max3p averages K/R 0.82 and ADR 87.3; the rating across the 91 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 49 of 91 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 91 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. Max3p loses the most ELO on Dust 2 (−46 ELO, win rate 40%). Things go best in match 3 of the day (−30 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −30 ELO. Improved over the last three months: K/R +0.11, ADR +8.6, Headshots +7 pp. Got weaker: Win rate −3 pp. Last 30 days: 73 matches, win rate 48%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.