Mattyji

Ukraine
136 matches tracked 32 matches in 30 days
Last updated:

How does Mattyji play?

Rating 1.26 K/R 0.89 ADR 95.1 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 136 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+13 pp · Ø 10% better than 92%
K/D 1.29+0.27 · Ø 1.02 better than 98%
Pistol kills per match 2.9
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 95%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 25x 4K, 4 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 46%, ELO at 1,820
▼ Got worse
K/R −0.15, Rating −0.20, ADR −15.4, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.83 (at the start 0.98). Clearly above the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −37 ELO
20 matches · 60% win rate
In match 1 of the day +13 ELO
28 matches · 25% win rate
Between 12:00 and 18:00 −88 ELO, win rate 38%
On Wednesdays −16 ELO, win rate 42%

Mattyji loses the most ELO on Anubis: −37 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 3.09 · Inferno
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
35% better than 8%
0.87 better than 94%
93.9 better than 95%
1.23 better than 96%
65% of 299 duels better than 99%
35% of 31 situations better than 44%
Dust 232
50% right on the average
0.88 better than 96%
96.3 better than 98%
1.23 better than 96%
58% of 175 duels better than 86%
29% of 17 situations better than 26%
Anubis20
60% better than 76%
0.89 better than 97%
93.9 better than 96%
1.30 better than 99%
58% of 112 duels better than 87%
50% of 8 situations better than 78%
Cache13
38% -
0.95 -
98.2 -
1.35-
56% of 59 duels -
36% of 11 situations -
Ancient8
63% -
0.87 -
92.5 -
1.20-
75% of 36 duels -
67% of 3 situations -
Nuke7
86% -
0.81 -
84.5 -
1.24-
64% of 33 duels -
71% of 7 situations -
Inferno6
33% -
1.06 -
110.4 -
1.49-
52% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mattyji plays

Across 136 matches Mattyji averages K/R 0.89, ADR 95.1 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 98% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 19.6 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 82 of 136 matches the rating was 1.10 or higher (60%), in 24 it was below 0.90. In 80 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.38. Mattyji loses the most ELO on Anubis (−37 ELO, win rate 60%). Things go best on Mirage (+27 ELO, win rate 35%). Match no. 2 of the day goes best: 64% win rate, −47 ELO. Got weaker: K/R −0.15, Rating −0.20, ADR −15.4, Headshots −5 pp. Unchanged in recent months: Win rate at 46%, ELO at 1,820. Last 30 days: 32 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.