MattEZ
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average54% headshots and so well above the average (47%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 0.95 (at the start 0.88). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 81.3. Last 3 months: 74.0 (at the start 66.7). Clearly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 55% (at the start 49%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 78%. Last 3 months: 46% (at the start 35%). Slightly below the average (48%).
Best month: September 2026 with 1,886.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MattEZ loses the most ELO in match 1 of the day: −45 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Cache
- Highest rating in a match: 2.03 · Anubis
- Most kills in a match: 32 · Cache
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How MattEZ plays
Across 101 matches MattEZ averages K/R 0.67, ADR 72.7 and a rating of 0.94. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 14.6 kills per match with 54% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 28 of 101 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. MattEZ loses the most ELO in match 1 of the day (−45 ELO, win rate 37%). Things go best in match 2 of the day (+56 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +56 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +7.3, Headshots +6 pp, Win rate +11 pp. Last 30 days: 38 matches, win rate 37%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.