Matrox777

Seychelles
On FACEIT since 2020 117 matches tracked 12 matches in 30 days
ELO ▼ 2
2,179
30-day peak: 2,187
Rank EU
#144,220
Seychelles #133 in Seychelles
Last updated:

How does Matrox777 play?

Rating 1.00 (from 67 matches) K/R 0.74 ADR 81.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.05, ADR −5.4

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
36 matches · 53% win rate
From match 5 of the day −52 ELO
24 matches · 25% win rate
Between 12:00 and 18:00 −105 ELO, win rate 36%

Matrox777 loses the most ELO on Mirage: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 57%
0.74 better than 53%
82.2 better than 60%
0.97 better than 31%
48% of 75 duels better than 34%
46% of 13 situations better than 72%
Dust 226
42% better than 18%
0.71 better than 36%
78.3 better than 37%
1.01 better than 42%
46% of 57 duels better than 22%
50% of 4 situations better than 81%
Ancient20
50% better than 45%
0.78 better than 68%
84.2 better than 64%
1.08-
52% of 52 duels better than 55%
40% of 5 situations better than 55%
Anubis16
25% better than 1%
0.77 better than 66%
85.0 better than 72%
1.00-
50% of 44 duels better than 43%
33% of 9 situations better than 39%
Inferno6
67% -
0.65 -
78.4 -
0.90-
50% of 36 duels -
75% of 4 situations -
Nuke6
67% -
0.87 -
93.1 -
1.04-
20% of 10 duels -
0% of 1 situations -
Overpass4
25% -
0.56 -
65.2 -
-
-
-
Cache3
100% -
0.62 -
71.7 -
0.89-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matrox777 plays

Across 117 matches Matrox777 averages K/R 0.74 and ADR 81.6; the rating across the 67 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 23 of 67 matches the rating was 1.10 or higher (34%), in 29 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Matrox777 loses the most ELO on Mirage (−56 ELO, win rate 53%). Things go best on Dust 2 (+47 ELO, win rate 42%). Match no. 2 of the day goes best: 67% win rate, +23 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.05, ADR −5.4. Unchanged in recent months: Win rate at 49%. Last 30 days: 12 matches, win rate 50%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.