Matr11x

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On FACEIT since 2025 242 matches tracked 44 matches in 30 days
Last updated:
Next update possible in 1h 34m

How does Matr11x play?

Rating 0.99 (from 241 matches) K/R 0.74 ADR 80.8 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.7
Knife kills 5 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 2 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 80.6
▼ Got worse
Win rate −5 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
73 matches · 36% win rate
On Dust 2 −65 ELO
59 matches · 49% win rate
Between 6:00 and 12:00 −24 ELO, win rate 23%
On Saturdays ±0 ELO, win rate 31%

Matr11x loses the most ELO on Mirage: −81 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
36% better than 7%
0.69 better than 28%
76.3 better than 29%
0.93 better than 20%
45% of 265 duels better than 18%
45% of 42 situations better than 70%
Dust 259
49% better than 40%
0.79 better than 74%
86.3 better than 75%
1.06 better than 60%
49% of 277 duels better than 37%
38% of 21 situations right on the average
Anubis42
45% better than 27%
0.75 better than 56%
81.8 better than 56%
1.03 right on the average
45% of 182 duels better than 16%
57% of 21 situations better than 90%
Ancient30
53% better than 54%
0.70 better than 28%
78.4 better than 33%
0.92 better than 14%
45% of 139 duels better than 16%
33% of 15 situations better than 37%
Nuke17
53% better than 45%
0.75 better than 46%
84.9 better than 59%
1.00 better than 30%
56% of 85 duels better than 67%
33% of 9 situations better than 33%
Inferno12
50% -
0.80 -
78.8 -
1.09-
55% of 53 duels -
27% of 11 situations -
Cache9
44% -
0.69 -
78.8 -
0.96-
42% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matr11x plays

Across 242 matches Matr11x averages K/R 0.74 and ADR 80.8; the rating across the 241 rated matches is 0.99. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 78 of 241 matches the rating was 1.10 or higher (32%), in 108 it was below 0.90. In 154 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. Matr11x loses the most ELO on Mirage (−81 ELO, win rate 36%). Things go best on Ancient (+26 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −5 pp, ELO −107. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 80.6. Last 30 days: 44 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.