Matixekk_
How does Matixekk_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).
Utility and deaths
Weakness0.05 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.00 (at the start 0.99). Just below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 80.1. Last 3 months: 77.7 (at the start 75.4). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 37%. Last 3 months: 36% (at the start 37%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 44% (at the start 54%). Clearly below the average (49%).
Best month: July 2026 with 2,623. Last 3 months: 2,061 (at the start 2,514).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Matixekk_ loses the most ELO on Inferno: −120 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Mirage
- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Matixekk_ plays
Across 159 matches Matixekk_ averages K/R 0.71, ADR 76.5 and a rating of 0.99. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 56 of 159 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. Matixekk_ loses the most ELO on Inferno (−120 ELO, win rate 45%). Things go best on Ancient (+89 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, −150 ELO. Got weaker: Win rate −10 pp, ELO −453. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.7, Headshots at 36%. Last 30 days: 32 matches, win rate 41%, net ELO −92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.