Matiu

New Zealand
On FACEIT since 2020 164 matches tracked 25 matches in 30 days
ELO
2,099
Peak across recorded matches: 2,433
Rank OCE ▲ 73 places
#942
New Zealand #62 in New Zealand
30 days · prev. #1,015 · best #942
Last updated:

How does Matiu play?

Rating 1.01 (from 25 matches) K/R 0.65 ADR 70.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 7x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 71.4, Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −249

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
31 matches · 35% win rate
In match 4 of the day +12 ELO
26 matches · 42% win rate
On Mondays −114 ELO, win rate 38%

Matiu loses the most ELO on Ancient: −84 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 67%
0.66 better than 16%
70.7 better than 9%
0.92 better than 17%
45% of 364 duels better than 18%
37% of 41 situations better than 47%
Dust 232
44% better than 25%
0.61 better than 4%
68.7 better than 3%
0.88 better than 8%
43% of 120 duels better than 12%
35% of 20 situations better than 44%
Ancient31
35% better than 6%
0.65 better than 10%
69.1 better than 4%
0.89 better than 8%
48% of 132 duels better than 33%
18% of 11 situations better than 8%
Cache19
58% -
0.75 -
77.5 -
1.06-
51% of 82 duels -
13% of 16 situations -
Nuke11
36% -
0.62 -
70.1 -
0.86-
43% of 37 duels -
17% of 6 situations -
Anubis9
44% -
0.51 -
54.0 -
0.79-
45% of 20 duels -
33% of 6 situations -
Inferno9
44% -
0.67 -
77.0 -
0.98-
53% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matiu plays

Across 164 matches Matiu averages K/R 0.65 and ADR 70.3; the rating across the 25 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 50 of 193 matches the rating was 1.10 or higher (26%), in 101 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Matiu loses the most ELO on Ancient (−84 ELO, win rate 35%). Things go best on Mirage (+117 ELO, win rate 56%). Match no. 1 of the day goes best: 64% win rate, +57 ELO. Got weaker: Win rate −3 pp, ELO −249. Unchanged in recent months: K/R at 0.66, ADR at 71.4, Headshots at 52%. Last 30 days: 25 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.