Matin

AR
On FACEIT since 2025 226 matches tracked 47 matches in 30 days
Last updated:

How does Matin play?

Rating 1.24 K/R 0.87 ADR 87.6 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 226 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.30+0.25 · Ø 1.05 better than 95%
Pistol kills per match 3.4
Knife kills 6 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 42x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 1%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 10%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.87, Rating at 1.24, ADR at 87.6, Headshots at 53%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
33 matches · 45% win rate
On Ancient −20 ELO
43 matches · 44% win rate
On Sundays +44 ELO, win rate 47%

Matin loses the most ELO in match 2 of the day: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
54% better than 54%
0.91 better than 95%
90.8 better than 87%
1.30 better than 96%
59% of 325 duels better than 86%
34% of 59 situations better than 36%
Dust 257
58% better than 68%
0.87 better than 90%
88.3 better than 80%
1.25 better than 92%
58% of 252 duels better than 80%
23% of 39 situations better than 14%
Ancient43
44% better than 21%
0.86 better than 89%
85.6 better than 66%
1.22 better than 91%
50% of 216 duels better than 37%
32% of 38 situations better than 33%
Anubis22
55% better than 54%
0.87 better than 91%
89.0 better than 84%
1.24 better than 92%
59% of 107 duels better than 84%
54% of 13 situations better than 83%
Inferno18
50% better than 24%
0.87 better than 81%
85.5 better than 54%
1.23 better than 78%
56% of 77 duels better than 55%
9% of 11 situations better than 3%
Cache12
58% -
0.68 -
71.5 -
1.00-
54% of 39 duels -
42% of 12 situations -
Nuke3
67% -
0.82 -
89.4 -
1.12-
82% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matin plays

Across 226 matches Matin averages K/R 0.87, ADR 87.6 and a rating of 1.24. Biggest strength: K/D at 1.30, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 139 of 226 matches the rating was 1.10 or higher (62%), in 45 it was below 0.90. In 161 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. Matin loses the most ELO in match 2 of the day (−30 ELO, win rate 45%). Things go best on Anubis (+103 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +62 ELO. Improved over the last three months: ELO +165. Unchanged in recent months: K/R at 0.87, Rating at 1.24, ADR at 87.6, Headshots at 53%, Win rate at 53%. Last 30 days: 47 matches, win rate 40%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.