Matimatikern

Sweden
On FACEIT since 2019 196 matches tracked 105 matches in 30 days
ELO ▼ 56
2,232
30-day peak: 2,390
Rank EU
#122,618
Sweden #3,218 in Sweden
Last updated:

How does Matimatikern play?

Rating 0.80 (from 175 matches) K/R 0.59 ADR 69.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 2% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 47%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.78−0.25 · Ø 1.03 better than 1%
Pistol kills per match 2.0
Knife kills 4 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.1%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 2%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 10x 4K, 0 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

9.8 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 9.8+5.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +14 pp
= Stayed the same
K/R at 0.59, ADR at 69.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.59 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
34 matches · 50% win rate
In match 4 of the day −50 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −78 ELO, win rate 43%
On Fridays −25 ELO, win rate 44%

Matimatikern loses the most ELO on Ancient: −80 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Nuke
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 30%
0.56 better than 1%
64.3 better than 1%
0.77 better than 1%
35% of 178 duels better than 1%
36% of 28 situations better than 45%
Ancient34
50% better than 41%
0.66 better than 14%
77.2 better than 28%
0.83 better than 3%
46% of 176 duels better than 22%
64% of 11 situations better than 96%
Dust 229
55% better than 62%
0.62 better than 6%
72.6 better than 12%
0.82 better than 2%
35% of 115 duels better than 1%
43% of 14 situations better than 66%
Anubis27
59% better than 74%
0.59 better than 3%
69.2 better than 5%
0.78 better than 2%
44% of 105 duels better than 14%
33% of 9 situations better than 38%
Inferno20
50% better than 37%
0.57 better than 2%
72.8 better than 10%
0.79 better than 2%
40% of 80 duels better than 2%
57% of 7 situations better than 84%
Nuke18
56% right on the average
0.64 better than 7%
71.3 better than 10%
0.89 better than 6%
41% of 76 duels better than 4%
73% of 11 situations better than 97%
Cache14
29% -
0.42 -
61.6 -
0.62-
35% of 54 duels -
50% of 2 situations -
Vertigo3
67% -
0.77 -
79.7 -
1.04-
56% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matimatikern plays

Across 196 matches Matimatikern averages K/R 0.59 and ADR 69.9; the rating across the 175 rated matches is 0.80. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.80, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.0 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 21 of 175 matches the rating was 1.10 or higher (12%), in 110 it was below 0.90. In 175 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 0.85. Matimatikern loses the most ELO on Ancient (−80 ELO, win rate 50%). Things go best on Anubis (+49 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.59, ADR at 69.6. Last 30 days: 105 matches, win rate 49%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.