MatiGRK_HLTV

Thailand
On FACEIT since 2022 156 matches tracked 45 matches in 30 days
Last updated:

How does MatiGRK_HLTV play?

Rating 1.03 K/R 0.76 ADR 82.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 27%+17 pp · Ø 10% better than 94%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 57%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 34x 4K, 2 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 9 average
Whether MatiGRK_HLTV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
47 matches · 49% win rate
In match 2 of the day −38 ELO
25 matches · 44% win rate

MatiGRK_HLTV loses the most ELO on Mirage: −47 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
58% better than 74%
0.85 better than 94%
92.7 better than 95%
1.16 better than 89%
60% of 322 duels better than 92%
21% of 19 situations better than 12%
Mirage47
49% better than 44%
0.72 better than 45%
76.4 better than 33%
0.98 better than 39%
47% of 315 duels better than 31%
50% of 18 situations better than 82%
Inferno19
42% better than 18%
0.77 better than 70%
80.9 better than 51%
0.99 better than 36%
53% of 120 duels better than 57%
0% of 7 situations better than 1%
Anubis14
64% -
0.64 -
71.7 -
0.84-
39% of 101 duels -
33% of 3 situations -
Nuke11
73% -
0.71 -
83.9 -
0.96-
49% of 88 duels -
100% of 2 situations -
Ancient7
0% -
0.62 -
68.2 -
0.83-
40% of 30 duels -
50% of 4 situations -
Cache7
100% -
0.85 -
95.8 -
1.20-
64% of 42 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MatiGRK_HLTV plays

Across 156 matches MatiGRK_HLTV averages K/R 0.76, ADR 82.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 61 of 156 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 152 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. MatiGRK_HLTV loses the most ELO on Mirage (−47 ELO, win rate 49%). Things go best on Dust 2 (+7 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate, −2 ELO. Last 30 days: 45 matches, win rate 49%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.