MataaPatos

St. Barthélemy
On FACEIT since 2020 104 matches tracked 26 matches in 30 days
Last updated:

How does MataaPatos play?

Rating 1.00 K/R 0.72 ADR 79.0 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average.
Multi-kills
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.99−0.05 · Ø 1.04 better than 32%
Pistol kills per match 3.0
Knife kills 4 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 69%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 17x 4K, 5 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.05, Headshots +3 pp, ELO +271
= Stayed the same
K/R at 0.73, ADR at 79.0, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
25 matches · 64% win rate
On Dust 2 −28 ELO
36 matches · 47% win rate
On Sundays ±0 ELO, win rate 46%

MataaPatos loses the most ELO on Mirage: −32 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 28%
0.74 right on the average
80.0 better than 44%
1.02 better than 43%
40% of 184 duels better than 5%
28% of 18 situations better than 23%
Mirage25
64% better than 89%
0.77 better than 64%
84.6 better than 70%
1.06 better than 59%
52% of 125 duels better than 53%
41% of 17 situations better than 61%
Inferno17
59% better than 61%
0.69 better than 22%
76.2 better than 19%
0.98 better than 26%
51% of 72 duels better than 31%
22% of 9 situations better than 17%
Ancient10
70% -
0.76 -
79.8 -
1.06-
49% of 53 duels -
50% of 4 situations -
Anubis9
44% -
0.60 -
68.8 -
0.83-
36% of 50 duels -
0% of 4 situations -
Cache3
100% -
0.77 -
83.9 -
1.04-
36% of 14 duels -
50% of 2 situations -
Nuke3
67% -
0.66 -
72.0 -
0.85-
43% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MataaPatos plays

Across 104 matches MataaPatos averages K/R 0.72, ADR 79.0 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 38 it was below 0.90. In 79 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. MataaPatos loses the most ELO on Mirage (−32 ELO, win rate 64%). Improved over the last three months: Rating +0.05, Headshots +3 pp, ELO +271. Unchanged in recent months: K/R at 0.73, ADR at 79.0, Win rate at 57%. Last 30 days: 26 matches, win rate 58%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.