MataM_
Name history of MataM_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MataM_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AverageMataM_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
AverageMataM_ wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).
Weapons and aim
Average55 of 100 kills by MataM_ are headshots. 4 percentage points above the level 10 average (51%).
Impact
WeaknessMataM_ gets exactly 3 kills in 2.9 of 100 rounds. 1.2 percentage points below the level 10 average (4.1%).
Utility and deaths
Average28 of 100 nades by MataM_ deal damage or blind an enemy. 7 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). 0.05 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.98 (at the start 1.03). 0.05 below the level 10 average (1.03).
Damage per round (ADR)
Best month: July 2026 with 80.2. Last 3 months: 75.1 (at the start 80.2). 5.5 below the level 10 average (80.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 54% (at the start 58%). 3 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months unchanged at 51%. On par with the level 10 average (51%).
Best month: August 2026 with 2,148. Last 3 months: 2,132 (at the start 2,094).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MataM_ loses the most ELO in match 4 of the day: −73 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Mirage
- Most kills in a match: 36 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How MataM_ plays
Across 186 matches MataM_ averages K/R 0.70 and ADR 76.3; the rating across the 155 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Mirage with a 62% win rate in 47 matches. In 50 of 155 matches the rating was 1.10 or higher (32%), in 71 it was below 0.90. In 145 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. MataM_ loses the most ELO in match 4 of the day (−73 ELO, win rate 35%). Things go best on Mirage (+76 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +25 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1, Headshots −4 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,132. Last 30 days: 53 matches, win rate 55%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.