Mat1j4s

Poland
On FACEIT since 2017 94 matches tracked
Last updated:

How does Mat1j4s play?

Rating 0.89 K/R 0.65 ADR 71.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

33% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 33%−16 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.87−0.11 · Ø 0.98 better than 8%
Pistol kills per match 2.9
Knife kills 6 in 94 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.5% of rounds and so well below the average (12.9%).

2K rounds 8.5%−4.4 pp · Ø 12.9% better than 1%
3K rounds 1.7%−2.1 pp · Ø 3.8% better than 1%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.26).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.05−0.21 · Ø 0.26 better than 2%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.28, ADR −15.1, Headshots −2 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Last 3 months: 0.52 (at the start 0.69). Well below the average (0.71).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
22 matches · 36% win rate
In match 2 of the day −66 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 −94 ELO, win rate 33%

Mat1j4s loses the most ELO on Anubis: −124 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 30%
0.64 better than 14%
71.7 better than 16%
0.88 better than 13%
48% of 90 duels better than 41%
35% of 17 situations better than 42%
Anubis22
36% better than 7%
0.67 better than 24%
75.0 better than 25%
0.89 better than 13%
44% of 68 duels better than 15%
35% of 17 situations better than 40%
Inferno21
38% better than 14%
0.67 better than 30%
70.5 better than 12%
0.94 better than 31%
37% of 73 duels better than 2%
40% of 15 situations better than 55%
Dust 214
43% -
0.61 -
64.3 -
0.84-
28% of 47 duels -
18% of 11 situations -
Nuke6
33% -
0.66 -
70.4 -
0.91-
50% of 24 duels -
50% of 6 situations -
Ancient5
20% -
0.67 -
70.5 -
0.84-
33% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mat1j4s plays

Across 94 matches Mat1j4s averages K/R 0.65, ADR 71.2 and a rating of 0.89. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Opening duels won at 33%, better than only 1% of level 7 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Mirage with a 44% win rate in 25 matches. In 21 of 94 matches the rating was 1.10 or higher (22%), in 57 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Mat1j4s loses the most ELO on Anubis (−124 ELO, win rate 36%). Things go best on Mirage (+30 ELO, win rate 44%). Match no. 1 of the day goes best: 44% win rate, −67 ELO. Got weaker: K/R −0.17, Rating −0.28, ADR −15.1, Headshots −2 pp, Win rate −16 pp. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.