Mat1eoo

Ukraine
342 matches tracked 71 matches in 30 days
Last updated:

How does Mat1eoo play?

Rating 1.01 K/R 0.74 ADR 81.4 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.0
Knife kills 1 in 342 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 50x 4K, 7 aces in 287 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 4%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +203
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.4, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −127 ELO
47 matches · 57% win rate
In match 1 of the day −10 ELO
53 matches · 42% win rate
Between 0:00 and 6:00 −11 ELO, win rate 42%
On Wednesdays −92 ELO, win rate 40%

Mat1eoo loses the most ELO on Ancient: −127 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
42% better than 22%
0.73 better than 54%
79.3 better than 51%
0.99 better than 47%
53% of 586 duels better than 66%
38% of 68 situations right on the average
Dust 295
52% right on the average
0.74 better than 62%
82.1 better than 66%
1.00 right on the average
52% of 502 duels better than 61%
48% of 54 situations better than 75%
Anubis57
51% better than 56%
0.78 better than 80%
85.1 better than 81%
1.09 better than 84%
54% of 339 duels better than 69%
41% of 34 situations better than 61%
Ancient47
57% better than 75%
0.75 better than 66%
83.5 better than 71%
1.04 better than 71%
54% of 235 duels better than 75%
39% of 23 situations better than 55%
Inferno14
43% -
0.64 -
70.2 -
0.85-
44% of 79 duels -
43% of 7 situations -
Cache10
40% -
0.74 -
82.2 -
1.04-
55% of 55 duels -
67% of 6 situations -
Nuke5
60% -
0.72 -
76.0 -
0.98-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mat1eoo plays

Across 342 matches Mat1eoo averages K/R 0.74, ADR 81.4 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 7 players. Averages 16.2 kills per match with 36% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 131 of 342 matches the rating was 1.10 or higher (38%), in 136 it was below 0.90. In 287 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. Mat1eoo loses the most ELO on Ancient (−127 ELO, win rate 57%). Things go best from match 5 of the day (+145 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +145 ELO. Improved over the last three months: Headshots +3 pp, ELO +203. Got weaker: K/R −0.06, Rating −0.10, ADR −4.4, Win rate −8 pp. Last 30 days: 71 matches, win rate 46%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.