Masyon4

Kazakhstan
On FACEIT since 2024 111 matches tracked 20 matches in 30 days
Last updated:

How does Masyon4 play?

Rating 1.05 K/R 0.73 ADR 80.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.2
Zeus kills2 in 111 matches
Knife kills 10 in 111 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.72, ADR at 79.4
▼ Got worse
Rating −0.06, Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 42%
0.72 better than 41%
79.0 better than 42%
1.01 better than 45%
56% of 223 duels better than 76%
39% of 23 situations better than 54%
Dust 222
55% better than 62%
0.70 better than 30%
78.6 better than 38%
1.01 better than 42%
56% of 82 duels better than 75%
46% of 13 situations better than 74%
Anubis20
40% better than 15%
0.76 better than 62%
83.3 better than 66%
1.14 better than 84%
59% of 101 duels better than 87%
71% of 7 situations better than 98%
Ancient11
45% -
0.83 -
86.0 -
1.16-
52% of 62 duels -
40% of 5 situations -
Nuke9
89% -
0.69 -
74.0 -
1.01-
55% of 40 duels -
50% of 6 situations -
Cache3
67% -
0.76 -
78.3 -
1.10-
46% of 26 duels -
50% of 4 situations -
Inferno3
67% -
0.76 -
81.4 -
1.08-
45% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Masyon4 plays

Across 111 matches Masyon4 averages K/R 0.73, ADR 80.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 32% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 45 of 111 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 70 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. Things go best on Mirage (+50 ELO, win rate 49%). Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.4. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.