Masuka

Germany
On FACEIT since 2015 227 matches tracked 43 matches in 30 days
ELO ▼ 14
2,207
30-day peak: 2,253
Rank EU
#132,404
Germany #3,494 in Germany
Last updated:

How does Masuka play?

Rating 0.99 (from 221 matches) K/R 0.67 ADR 73.5 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.4
Knife kills 1 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 147 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +61
= Stayed the same
K/R at 0.66, ADR at 72.7, Win rate at 52%
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −62 ELO
71 matches · 54% win rate
In match 1 of the day −62 ELO
70 matches · 46% win rate
Between 0:00 and 6:00 −95 ELO, win rate 35%
On Tuesdays −47 ELO, win rate 39%

Masuka loses the most ELO on Inferno: −62 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno71
54% better than 50%
0.67 better than 15%
73.4 better than 11%
1.01 better than 32%
48% of 282 duels better than 24%
37% of 41 situations better than 41%
Ancient69
61% better than 78%
0.67 better than 18%
75.3 better than 19%
0.98 better than 32%
50% of 217 duels better than 42%
26% of 39 situations better than 23%
Cache49
43% -
0.65 -
71.5 -
0.97-
47% of 152 duels -
42% of 24 situations -
Nuke22
50% better than 32%
0.68 better than 15%
72.4 better than 13%
0.99 better than 31%
59% of 91 duels better than 80%
41% of 17 situations better than 52%
Overpass6
50% -
0.85 -
85.1 -
1.12-
79% of 14 duels -
67% of 3 situations -
Dust 25
0% -
0.71 -
76.4 -
1.07-
60% of 20 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Masuka plays

Across 227 matches Masuka averages K/R 0.67 and ADR 73.5; the rating across the 221 rated matches is 0.99. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 42% headshots. The strongest map is Ancient with a 61% win rate in 69 matches. In 77 of 221 matches the rating was 1.10 or higher (35%), in 85 it was below 0.90. In 147 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. Masuka loses the most ELO on Inferno (−62 ELO, win rate 54%). Things go best on Ancient (+6 ELO, win rate 61%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: ELO +61. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.66, ADR at 72.7, Win rate at 52%. Last 30 days: 43 matches, win rate 53%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.